1/4/2023 0 Comments Endless sky hai missions![]() ![]() It is the second connector between the north and south of the Graveyard. This wormhole is one of the connectors between the north and south of the Graveyard. Traveling through this wormhole requires a Quantum Keystone. This wormhole allows players to reach the Graveyard without a Jump Drive. This wormhole connects Ossipago Polerius. I have checked my save file and read all the forums. I am starting over in steam and have done all the remnant beginning missions, along with 56 korath bounties. #ENDLESS SKY HAI MISSIONS FREE#Traveling through it requires a Quantum Keystone. SPOILERS I played endless sky a long time ago from different version and made it through remnant, hai, deep, and free worlds missions and was in the pug. This is the wormhole that finally reaches the Remnant area. It is located in the Ember Waste and requires a Quantum Keystone. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters. This wormhole connects Convector Coluber. Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. #ENDLESS SKY HAI MISSIONS SERIES#It is a series of one-way wormholes that again require a Quantum Keystone. This is a wormhole chain that connects Cardea -> Insitor -> Segesta -> Aescolanus -> Cardea. This is the only way to reach the Remnant without a jump drive. This wormhole, like the others in the Ember Wastes, is unstable and requires a Quantum Keystone to pass through it. ![]() It leads from Human space to The Ember Waste, where the Remnant can be found. The Ember Threshold connects Terminus Cardea. It transports the player to a different galaxy where they can find a broken Quarg ringworld. It appears at the end of the Free Worlds campaign and lets the Pug escape. The Pug Wormhole connects Deneb Over the Rainbow. It only opens during the Wanderer campaign. He flies an endless circle above the island, seething at his defeat to Gorefiend. Vhelkur, spawn of Deathwing, once called it his home, but now knows it as his grave. What was once part of the mainland of Shadowmoon is now a floating island in the sky. The eye is the wormhole that opens during the Wanderer campaign and transports the Wanderers to their new area. To the southeast you will find Netherwing Ledge. The Eye connects Sko'karak in Wanderer space to Kaliptari in Kor automata space. Come up with some distinctive hails for militia ships so they don’t have to share the Free Worlds ones. It is believed to be either naturally occurring or created by the Pug to bring the humans and the Hai closer together. Blockade Running missions: deliveries to frontier worlds with guaranteed pirate presence waiting for you, but no one to escort, just your own ship. It is placed in a cluster of uninhabited systems so finding it can be a challenge. Finding this wormhole is the only way to reach the Hai unless you have a jump drive. ![]() The vision for Endless Sky is a complete a paradigm shift in the way food is grown, processed, and distributed. That would also give a reason for the 2 outfits to remain distinct, even after discovering the Remnant Quantum Keystones.This wormhole connects Ultima Thule in human space and Waypoint in Hai space. A visionary is ahead of his time and who has a powerful plan for change in the future who sees a problem and finds a way to create something that no one else has ever imagined. The description could clue players by describing it with 'According to Hai legends, a ship with this scanner will always have "the key to open the doorway home"'. Maybe an outfit scanner named a 'quantum field detector' that is described as a crystalline tuning fork. Quarg planets now have regional attributes to enable better targeting via missions Missions that fail to be instantiated print more informative messages in the. More seriously, given that it is a piece of a ships outfit, it would make more sense if the Hai instance was used as part of a sensor package, or something else that would be connected to your on-board systems. If the Hai item were a Lucky Lodestone, a Probability Field Generator, a Schreodinger's Spyglass, Pet Rock or similar, and was manufactured into something you would suction-cup to the main viewscreen or dangle from the rear-view mirror, having the items be distinct would make more sense. Given that the Hai language, the 'ancient tongue', and the Remanent sign-language have few, if any, linguistic ties to each other, the single space difference in the name is off-putting. It would be unnecessary if there was a clear, important distinction between the items, or if the items didn't have so similar names. Outfitters could override item descriptions (or events/invisible missions were used to do so) Outfitters could override prices on a item by item basis ![]() This is especially true, as the items remain distinct, rather than collapsing into a single stack. I understand the in-story reason, but the distinction feels like it is a UX failure/programming limitation rather than an important in-game distinction. ![]()
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